diff --git a/src/main/java/net/szum123321/textile_backup/core/Cleanup.java b/src/main/java/net/szum123321/textile_backup/core/Cleanup.java index bb80c89..0894ce4 100644 --- a/src/main/java/net/szum123321/textile_backup/core/Cleanup.java +++ b/src/main/java/net/szum123321/textile_backup/core/Cleanup.java @@ -34,7 +34,7 @@ import java.util.Objects; import java.util.stream.Stream; /** - * Set of utility used for removing old backups + * Utility used for removing old backups */ public class Cleanup { private final static TextileLogger log = new TextileLogger(TextileBackup.MOD_NAME); diff --git a/src/main/java/net/szum123321/textile_backup/core/create/BackupScheduler.java b/src/main/java/net/szum123321/textile_backup/core/create/BackupScheduler.java index 82d8bbe..fb54d37 100644 --- a/src/main/java/net/szum123321/textile_backup/core/create/BackupScheduler.java +++ b/src/main/java/net/szum123321/textile_backup/core/create/BackupScheduler.java @@ -31,7 +31,7 @@ import java.time.Instant; * The important thing to note:
* The decision of whether to do a backup or not is made at the time of scheduling, that is, whenever the nextBackup * flag is set. This means that even if doBackupsOnEmptyServer=false, the backup that was scheduled with players online will - * still go thorough.
+ * still go through.
* It might appear as though there has been made a backup with no players online despite the config. This is the expected behaviour *

* Furthermore, it uses system time @@ -90,4 +90,4 @@ public class BackupScheduler { } } } -} \ No newline at end of file +}